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МАЛКИ СЛАДКИ ПУХКАВИ ПЧЕЛИЧКИ СРЕД МНОГО КРАСИВИ ЦВЕТЯ ШАРЕНИ , ПЪСТРИ В МНОГО КРАСИВА ГРАДИНА ВЪЛШЕБНА И РАЗКОШНА ЛЕТЯЩИ ОТ ЦВЯТ НА ЦВЯТ

Dania et le tapis berbère Dania, jeune femme aux yeux brillants comme les étoiles du désert, déploya son tapis berbère aux motifs géométriques ancestraux et prononça les mots magiques que sa grand-mère lui avait enseignés. Le tapis s'éleva doucement au-dessus du sol et l'emporta vers le ciel azur, survolant les montagnes de Kabylie où les villages accrochés aux flancs rocheux semblaient la saluer. Elle survola ensuite les palmeraies verdoyantes de Biskra, les doigts effleurant l'air chaud qui transportait le parfum sucré des dattes fraîchement cueillies. À mesure que le soleil déclinait, son tapis la porta au-dessus des dunes dorées du Grand Erg Oriental, où les nomades levèrent leurs yeux vers cette silhouette flottante et agitèrent leurs mains en signe de bienvenue. Au crépuscule, Dania atteignit Tamanrasset, terre des Touaregs, et descendit pour partager un thé à la menthe avec une famille qui l'accueillit comme si elle était des leurs depuis toujours. Lorsque la nuit enveloppa le Sahara de son manteau étoilé, le tapis reprit son vol vers l'ouest, longeant la côte méditerranéenne jusqu'à Oran où les lumières de la ville scintillaient comme un reflet du ciel. À l'aube, Dania revint à son point de départ, le cœur plein d'images et de rencontres, comprenant que son véritable voyage n'était pas celui à travers l'Algérie, mais celui à travers l'âme de son pays et de son peuple.

Understanding Emma" is a heartwarming story about Oliver, a curious and friendly young boy, who learns to understand and appreciate his classmate Emma, who has Autism. Through their friendship, Oliver discovers Emma's unique strengths, interests, and needs.

A young boy wonders where the sun goes as he’s getting ready for bed. He asks his dad a series of questions and the dad humorously and creatively answers in a sweet fable sort of way. With each question the boy gets sleepier eventually falling asleep. The dad’s responses have inspired the dream he has. Touching and silly

Create a story to engage and educate students on metabolic pathways that follows the journey of a carbon atom from a molecule of carbon dioxide in the atmosphere through the multiple chemical conversions it would go through until returning to a molecule of carbon dioxide in a human cell. Your story can anthropomorphize Links to an external site. the carbon atom if you find it effective to demonstrate the process in an engaging way. However, your description must be factual and contain important biological information in addition to being understandable by an advanced elementary school student (grades 4-5). Your finished story should include the following: Use the pathway of carbon as the main focus of the story. Feature these intermediate carbon-based molecules at minimum: Glyceraldehyde 3-phosphate (G3P) Glucose Pyruvate Identify and highlight the following organelles: Chloroplast Mitochondria Highlight the roles of at least two distinct enzymes. Document the major role of ATP in this story, showing where it is used and where it is produced. Reflect on the importance of plants to ecosystems, justifying the importance of plant conservation. Support your reflection with scientific evidence from a peer-reviewed journal article.

Czas bożego narodzenia. Idalia dziewczynka o radosnym uśmiechu pomaga mamie w pieczeniu pierniczków. Leon chłopiec z czerwonymi okularami ubiera z tatą choinkę. Filip chłopiec ogląda razem z mamą przez okno padający śnieg i ulepionego bałwana. Na koniec cała rodzina kilkunastu osób siedzi przy wspólnym wigilijnym stole i rozpakowuje prezenty.

Once upon a time, in a chilly land of ice and snow, there lived a curious young girl named Goldilocks. One frosty winter's day, Goldilocks decided to explore the frozen wilderness beyond her igloo. As she wandered through the icy landscape when she stumbled upon a peculiar sight - three cozy igloos nestled side by side.

Anna and Peter find themselves transported to the magical Colourland when they enter their grandfathers garden. In Colourland they learn that each colour represents anemotion. They learn about the emotions in Colourland in an age appropriate way for children 4-8 years old. The emotions are Happiness, sadness, anger, fear, love and surprise. Each chapter adresses one feeling, and has questiones for reflection at the end. These can give the child an opportunity to prosess and practise using words to express how they feel.

Boy explores the beach with his Aunt and sees fun sea creatures like sea turtles, dolphins, star fish and sharks

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Lila, a young elephant, wants to help her mother sell fruits at the market. She learns from different animals about the importance of teamwork, creativity, and making friends with customers. Lila finds a way to attract more customers by creating colorful fruit baskets, showing that even the smallest ideas can make a big difference.

Maddie's Cats

Laura talks about her routine day's

Once upon a whimsical day at the enchanted zoo, Gaia and her grandfather Dac embarked on a fantastical adventure. Little did they know, the zoo was under a spell that brought the animals to life in unexpected ways. Their first stop was the monkey enclosure, where Dac mimicked their movements and was granted the ability to swing from branch to branch. Next, they serenaded the lions, whose fur shimmered with an otherworldly glow as they joined in harmony. In the elephant enclosure, Dac, with a twinkle in his eye, pulled out a magic microphone, enchanting the elephants to dance in a kaleidoscope of colors. Then, Gaia challenged the donkeys to sing Happy Birthday to Dac, who was surprised with a magically appearing cake. As laughter filled the zoo, visitors joined in the festive atmosphere. On their way home, Gaia couldn't stop giggling at their magical adventure. With Dac by her side, every outing was a whimsical journey filled with laughter, music, and enchantment.

Slide1 : In the Kingdom of Luminara, Princess Serena was renowned for her kindness and knowledge. She always looked for ways to make the kingdom a happier place and liked serving her people. She saw one day that the lack of toys and enjoyable play areas was making the kids in the community unhappy. Slide 2: What if we start a store selling toys? The King was asked by Serena. "The store could offer distinctive toys that make the kids happy." Her suggestion impressed the King, who fully supported it. Serena got to work making plans. Slide 3: Aqma, a talented village lad, was recruited by Serena to assist her in making toys for the store. Aqma produced wheeled toys, wooden dolls, and kites. But even with their best attempts, Serena sensed that something unique was still lacking. Slide 4: A woman wizard materialised in the forest close to the kingdom just as they were ready to give up. It stated, "I can magically bring toys to life, but I'm afraid people will push me away." Slide 5: "If you assist us, I'll make sure you're welcomed in this kingdom," Serena stated with a smile. They started making wonderful toys that could move, like dancing dolls and galloping wooden horses, with the witch's assistance. Slide 6:The store was an immediate success. The enchanted toys attracted children from all over the realm. The youngsters who had before been depressed were now joyful and laughing. Slide 7: Serena made the King proud. "You have taught us to accept diversity and brought joy to this kingdom," he remarked. Since then, Serena, Aqma, and the wizard have been inventing magical toys, which has made Luminara a happy and delightful place for everyone.

create a book based on the italian poetry below. each image should correspond to a estrophe. make it 2d, like a collage with illustrations. here's the poem: C'è chi insegna guidando gli altri come cavalli passo per passo: forse c'è chi si sente soddisfatto così guidato. C'è chi insegna lodando quanto trova di buono e divertendo: c'è pure chi si sente soddisfatto essendo incoraggiato. C'è pure chi educa, senza nascondere l'assurdo ch'è nel mondo, aperto ad ogni sviluppo ma cercando d'essere franco all'altro come a sé, sognando gli altri come ora non sono: ciascuno cresce solo se sognato.

1. John Jr and Nazut liked to play camping with the sheets at bedtime. They wondered what real camping was truly like. 2. John Jr and Nazut asked John Jr's family about going on a camping trip as a family. John Jr's parents thought it sounded great and started planning for a camping trip. 3. John Jr and Nazut loved shopping with Mom to picking up supplies at the store. They got a cabin tent, sleeping pads and bags, cooking gear and food. Everyone packed up clothes. 4. The day arrived for their trip to Yosemite National Park. All the camping gear was carefully packed. 5. They set up their tent at Yosemite. They planned out their explorations. They visited Stunning waterfalls and Joh Jr and Nazut splashed each other with water. 6. They explored deep valleys, and saw diverse wildlife, and John Jr especially loved the iconic cliffs of El Capitan and Half Dome.

Storyline: Viola gets a virtual reality headset that transports her into a game world she can program herself. As she navigates through various levels, she learns to manipulate the game environment using code, introducing young readers to the concepts of virtual reality and game design.

Gökçe, Balküpü adlı oyuncağıyla birlikte büyülü bir macera yaşar. Bir gece Balküpü, Gökçe'yi "Oyuncaklar Diyarı"na götürmek için uyandırır. Bir gardırop ışıldayarak onları renkli ve eğlenceli bir dünyaya taşır. Bu dünyada konuşan tavşanlar, zıplayan maymunlar ve yarışan oyuncak arabalarla tanışır. Gökçe, oyuncak tavşanlarla birlikte krep yapar, maymunlarla makarna yarışına katılır ve oyuncak arabalarla yarışır. Daha sonra bir engelli parkurda oyuncaklarla takım çalışması yaparak eğlenceli bir macera yaşar. Gökçe, oyuncak hayvanların konserinde dans eder ve Balküpü ile unutulmaz anlar paylaşır. Gökçe, Balküpü'nün rehberliğinde yatağına döndüğünde her şey bir rüya gibi gelir. Ancak odasında krep kokusunu hisseder ve bu macerayı sırrı olarak saklamaya karar verir. Gelecekte yeniden "Oyuncaklar Diyarı"na gitmeyi hayal ederek uykuya dalar.

Vano always loses at ball games but when he has a magic ball Vano wins at ball games many times